We are happy to announce our preliminary programme today!
The workshop will take place at the University of Bremen on Wednesday, Sept 26. The specific room will be announced soon.


9:00 - 11:00 Session 1: Introduction
Welcome + Invited Talk
11:15 - 13:00 Session 2: Position Papers
Four Presentations
13:00 - 14:00 Lunch Break
14:00 - 15:15 Session 3: Panel Discussion
Chances and Challenges of Model-Driven Game Development
15:45 - 17:00 Session 4: Retrospective and Outlook
Identifying Research Questions, Possible Cooperations, and Workshop Improvements


9:00 - 11:00 Session 1: Introduction
  • Welcome
  • Invited Talk: Katharine Neil. Game Design as a Domain for Model-Driven Development.
Katharine Neil is a former game developer and now a PhD candidate conducting practice-based research into game design tools and models.

11:00 - 11:15 Coffee Break

11:15 - 13:00 Session 2: Position Papers
  • Christos Karamanos and Nikitas M. Sgouros. Automating the Implementation of Games based on Model-Driven Authoring Environments.
  • Paul Klint, Loren Roosendaal, and Riemer van Rozen. Game Developers need Lua AiR - Static Analysis of Lua using Interface Models.
  • Florian Mehm, Christian Reuter, Stefan Göbel, and Ralf Steinmetz. Future Trends in Game Authoring Tools.
  • Joris Dormans. The Effectiveness and Efficiency of Model Driven Game Design.

13:00 - 14:00 Lunch Break

14:00 - 15:15 Session 3: Panel Discussion
  • Topic: Chances and Challenges of Model Driven Game Development
  • Panel Speaker

Karsten Thoms, itemis AG: Software Architect, MDSD pioneer; heavily involved in different MDSD-related open source projects, like Xtext, Spray, and Fornax-Platform:

Joris Dormans: game development lecturer, researcher, and gameplay engineer; creator of the Machinations framework; co-author of "Game Mechanics - Advanced Game Design":

Kai Rosenkranz, Nevigo GmbH: CEO at Nevigo, creators of the game design suite articy:draft:

Sonja Maier, Computer Science Department of the Universität der Bundeswehr München, Germany: researcher in the fields of meta-modeling, visual domain-specific language engineering, tool creation and integration for visual domain-specific languages:

15:15 - 15:45 Coffee Break

15:45 - 17:00 Session 4: Restrospective and Outlook
  • Giving credit: short summary of the day
  • Hands-on session on identifying research questions and possible cooperations
  • Lessons learned: your feedback for the future of this workshop

We hope to see you in Bremen!